Grim Reapers Free-Shard Tri-Bard Training Script by trix5067
Related: Musicianshipdiscodiscordmusicmusicianmusicianshippeacepeacemakingprev zooprevelia zooprovoprovocationzoo
Description from the author:
// Grim Reapers Free-Shard Tri-Bard Training Script
// UOAssists infamous Grim Reaper is back, accept no imitations!
// Disclaimer: This script takes elements from several other scripts, but has been largely re-written from the ground up.
// Special mentions to Jaseowns and thisideasucks
// ___
// / /\ |---.
// |__|/__ |---,\
// | GRIM |= `
// |REAPER/|
// | .-- |
// | | |
// | | |
// | | |
// / | |
// /_____\ |
#Set your skill caps
@setvar! provoCapGR 100
@setvar! discoCapGR 100
@setvar! peaceCapGR 100
#Set a custom monster to train on
@setvar! dungeonMob "a corpser"
#Do not edit below this line
#============================================================================
@setvar! discotimerGR 0
while not dead
#Skill Selection
if skill 'Provocation' < provoCapGR and skill 'Provocation' <= skill 'Discordance' and skill 'Provocation' <= skill 'Peacemaking'
if discotimerGR = 1
@setvar! discotimerGR 0
wait 5000
endif
useskill 'Provocation'
elseif skill 'Discordance' < discoCapGR and skill 'Discordance' <= skill 'Peacemaking'
useskill 'Discordance'
@setvar! discotimerGR 1
else
if discotimerGR = 1
@setvar! discotimerGR 0
wait 5000
endif
useskill 'Peacemaking'
endif
wait 250
#New instrument required
if insysmsg "What instrument"
if findtype "bamboo flute" backpack as instrumentGR
target instrumentGR
elseif findtype "tambourine" backpack as instrumentGR
target instrumentGR
elseif findtype "drum" backpack as instrumentGR
target instrumentGR
elseif findtype "lute" backpack as instrumentGR
target instrumentGR
elseif findtype "lap harp" backpack as instrumentGR
target instrumentGR
elseif findtype "sackbut" backpack as instrumentGR
target instrumentGR
elseif findtype "hurdy gurdy" backpack as instrumentGR
target instrumentGR
else
overhead "Stopping, you need an instrument in your backpack" 34
stop
endif
wait 1000
endif
#Targetting
if findtype "an anaconda" ground -1 -1 10 as mob
if noto mob = hostile
target mob
else
ignore mob
replay
endif
elseif findtype "a rock guar" ground -1 -1 10 as mob
if noto mob = hostile
target mob
else
ignore mob
replay
endif
elseif findtype "a sand crawler" ground -1 -1 10 as mob
if noto mob = hostile
target mob
else
ignore mob
replay
endif
elseif findtype "a wolfhound" ground -1 -1 10 as mob
if noto mob = hostile
target mob
else
ignore mob
replay
endif
elseif findtype dungeonMob ground -1 -1 10 as mob
if noto mob = hostile
target mob
else
ignore mob
replay
endif
else
overhead "No mob found" 34
stop
endif
wait 250
#Provo Second Target
if insysmsg "Whom do you wish them to attack?"
target self
endif
wait 2000
if insysmsg 'barding skill cooldowns'
overhead 'Reset Proc!' 1267
elseif insysmsg 'You play successfully,'
overhead 'Success!' 1267
if discotimerGR = 1
wait 4000
else
wait 9000
endif
else
overhead 'Fail!' 1288
wait 4000
endif
clearsysmsg
endwhileCan be used in Shelter Dungeon to train to 80.
Will work on released animals.
Best results at Prevelia Zoo from level 80.








