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Skilledthis - Easy Rekit by skilledthis

Created: 11/05/2026
Last Updated: about 20 hours ago
Description from the author:

Rekit very easily at your inn/house.

Script will:

Restock, Resupply, recycle with magic recycler, deposit gold in bank deposit safe, repair with repair bench, deposit to tomes, deposit to resource stockpile, re-activate your aspect if missing

More to be added as I obtain those items.

# ReKit/Bank Script # Created by Skilledthis [OFP] # Release date: 27/05/2025 # # # This is a script to Auto Re-kit/resupply when returning to your Home/Inn # After completing a farm run. ##### UPDATES ##### # Update 8: 28/10/2026 # Fixed some gumps not closing. # Cleaned up the code a little bit. # Fixed Aspect being re-applied. # Added Skill Mastery Tome #Update 9: 6/11/2026 # Added Skinning, Ore, Lumber, and Fishing map tomes. # Added Disabling/Enabling Aspecting variable, so you can use it or not use it. ##### Steps prior to using plugin##### # Ensure you have already setup: # Storage Shelf Resupply Profile # Any organizers you wish to use, as you can enable them as wanted. # Make sure you're within 5 tiles of your storage shelf as well as any chests you want to deposit into # Ensure [aspect is on the "Aspect Details" page with your chosen aspect selected. ###################################################### overhead "ReGear Script" 89 overhead "by Skilledthis [OFP]" 89 removelist skilledthis_Organizers createlist skilledthis_Organizers if not listexists skilledthis_Items createlist skilledthis_Items endif # ====== Edit these values as needed ====== # Which Organizers do you use to deposit items when you are between farm runs? Enable as needed. # Change to "1" if you use that organizer or keep as "0" if you don't. @setvar! skilledthis_OrganizerOne 0 @setvar! skilledthis_OrganizerTwo 0 @setvar! skilledthis_OrganizerThree 0 @setvar! skilledthis_OrganizerFour 0 @setvar! skilledthis_OrganizerFive 0 @setvar! skilledthis_OrganizerSix 0 @setvar! skilledthis_OrganizerSeven 0 @setvar! skilledthis_OrganizerEight 0 @setvar! skilledthis_OrganizerNine 0 @setvar! skilledthis_OrganizerTen 0 @setvar! skilledthis_OrganizerEleven 0 @setvar! skilledthis_OrganizerTwelve 0 @setvar! skilledthis_OrganizerThirteen 0 @setvar! skilledthis_OrganizerFourteen 0 @setvar! skilledthis_OrganizerFifteen 0 @setvar! skilledthis_OrganizerSixteen 0 @setvar! skilledthis_OrganizerSeventeen 0 @setvar! skilledthis_OrganizerEighteen 0 @setvar! skilledthis_OrganizerNineteen 0 @setvar! skilledthis_OrganizerTwenty 0 # Set this to 1 if you want to ID/Recycle items // Change to 0 if you want to disable it @setvar! skilledthis_Recycler 1 # Set this to 1 if you want to deposit gold/bank checks into a deposit safe // Change to 0 if you want to disable it @setvar! skilledthis_BankDeposit 1 # Set this to 1 if you want to use a repair bench to repair your items // Change to 0 if you want to disable it @setvar! skilledthis_RepairBench 1 # Set this to 1 if you own a resource stockpile // Change to 0 if you want to disable it @setvar! skilledthis_ResourceStockpile 1 # Set this to 1 if you own a Skill Mastery Tome // Change to 0 if you want to disable it @setvar! skilledthis_skilltome 1 # Set this to 1 if you own a fishing map Tome // Change to 0 if you want to disable it @setvar! skilledthis_fishtome 1 # Set this to 1 if you own a lumber map Tome // Change to 0 if you want to disable it @setvar! skilledthis_lumbertome 1 # Set this to 1 if you own a skinning map Tome // Change to 0 if you want to disable it @setvar! skilledthis_skinningtome 1 # Set this to 1 if you own a ore map Tome // Change to 0 if you want to disable it @setvar! skilledthis_miningtome 1 # Enable/Disable Aspecting your gear. Change to 1 to enable it, 0 disables it. @setvar! skilledthis_autoaspect 1 # ====== Do not edit anything below here ====== # I personally prefer resupplying/restocking prior to depositing items due to keeping bags in correct order/organizer if skilledthis_OrganizerOne == 1 pushlist skilledthis_Organizers '1' endif if skilledthis_OrganizerTwo == 1 pushlist skilledthis_Organizers '2' endif if skilledthis_OrganizerThree == 1 pushlist skilledthis_Organizers '3' endif if skilledthis_OrganizerFour == 1 pushlist skilledthis_Organizers '4' endif if skilledthis_OrganizerFive == 1 pushlist skilledthis_Organizers '5' endif if skilledthis_OrganizerSix == 1 pushlist skilledthis_Organizers '6' endif if skilledthis_OrganizerSeven == 1 pushlist skilledthis_Organizers '7' endif if skilledthis_OrganizerEight == 1 pushlist skilledthis_Organizers '8' endif if skilledthis_OrganizerNine == 1 pushlist skilledthis_Organizers '9' endif if skilledthis_OrganizerTen == 1 pushlist skilledthis_Organizers '10' endif if skilledthis_OrganizerEleven == 1 pushlist skilledthis_Organizers '11' endif if skilledthis_OrganizerTwelve == 1 pushlist skilledthis_Organizers '12' endif if skilledthis_OrganizerThirteen == 1 pushlist skilledthis_Organizers '13' endif if skilledthis_OrganizerFourteen == 1 pushlist skilledthis_Organizers '14' endif if skilledthis_OrganizerFifteen == 1 pushlist skilledthis_Organizers '15' endif if skilledthis_OrganizerSixteen == 1 pushlist skilledthis_Organizers '16' endif if skilledthis_OrganizerSeventeen == 1 pushlist skilledthis_Organizers '17' endif if skilledthis_OrganizerEighteen == 1 pushlist skilledthis_Organizers '18' endif if skilledthis_OrganizerNineteen == 1 pushlist skilledthis_Organizers '19' endif if skilledthis_OrganizerTwenty == 1 pushlist skilledthis_Organizers '20' endif # Restock the storage shelf then resupply your loadout from the storage shelf if findtype "storage shelf" ground any any 5 as our_shelf menu our_shelf 0 wft target self overhead "RESTOCK" menu our_shelf 1 overhead "RESUPPLY" waitforgump 3232825965 gumpclose endif # Add all of your unidentified items into a recycler, identify them, then recycle them. # Make sure your recycle options are setup otherwise you'll recycle everything if skilledthis_Recycler == 1 if findtype "ornate elven chest" ground any any 5 as our_recycler overhead "RECYCLE" gumpclose menu our_recycler 1 wait 1000 dclick our_recycler # wait 1000 waitforgump 4045111101 gumpresponse 7 waitforgump 4045111101 gumpresponse 6 waitforgump 4045111101 gumpresponse 6 waitforgump 4045111101 gumpresponse 5 waitforgump 4045111101 target self gumpclose endif endif if skilledthis_BankDeposit == 1 overhead "BANKING" if findtype "bank deposit safe" ground any any 5 as our_bank menu our_bank 0 endif endif if skilledthis_ResourceStockpile == 1 if findtype "resource container" ground any any 5 as our_stockpile overhead "DEPOSITING RESOURCES" menu our_stockpile 0 wft target self else overhead "NO STOCKPILE FOUND" endif endif if skilledthis_skilltome == 1 if findtype "skill mastery tome" ground any any 5 as our_skilltome overhead "DEPOSITING SKILL SCROLLS" menu our_skilltome 0 else overhead "NO SKILL TOME FOUND" endif endif if skilledthis_lumbertome == 1 if findtype "lumber map tome" ground any any 5 as our_lumbertome overhead "DEPOSITING LUMBER MAPS" menu our_lumbertome 0 else overhead "NO LUMBER MAP TOME FOUND" endif endif if skilledthis_skinningtome == 1 if findtype "skinning map tome" ground any any 5 as our_skinningtome overhead "DEPOSITING SKINNING MAPS" menu our_skinningtome 0 else overhead "NO SKINNING MAP TOME FOUND" endif endif if skilledthis_miningtome == 1 if findtype "ore map tome" ground any any 5 as our_miningtome overhead "DEPOSITING ORE MAPS" menu our_miningtome 0 else overhead "NO ORE MAP TOME FOUND" endif endif if skilledthis_fishtome == 1 if findtype "fishing map tome" ground any any 5 as our_fishtome overhead "DEPOSITING FISHING MAPS" menu our_fishtome 0 else overhead "NO FISHING MAP TOME FOUND" endif endif # Raw aspect enabling, but it works for now. if skilledthis_autoaspect == 1 gumpclose say "[aspect" waitforgump 2424293173 gumpresponse 8 waitforgump 2424293173 gumpresponse 8 waitforgump 2424293173 gumpresponse 13 waitforgump 2424293173 gumpresponse 13 waitforgump 2424293173 gumpresponse 17 waitforgump 2424293173 gumpresponse 17 waitforgump 2424293173 gumpclose gumpclose endif #MagicVaultWillBeAddedHere #AllTomesForDepositingShitWillBeAddedHere #Repair after adding tomes/magic vault to avoid depositing equipped magic items if skilledthis_RepairBench == 1 if findtype "repair bench" ground any any 5 as our_repair overhead "REPAIRING" dclick our_repair else overhead "NO REPAIR BENCH FOUND" endif endif # Loop through the Organizer list to run the Organizers that have been enabled above foreach 'item' in 'skilledthis_Organizers' organizer 'item' endfor overhead "[REKIT COMPLETE]"

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